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Day Two: Gradius

A dozen years ago, a bunch of game developers and designers fell out of love with Konami. Instead of erasing those memories, they decided to leave it be and went on to form their own company. Treasure was born.

Outside of Konami, Treasure went on to create Gunstar Heroes, Guardian Heroes, Radiant Silvergun, and Ikaruga. Most recently, they were hired by Nintendo and SEGA to make Wario World and Astroboy, respectively. At this very moment, some Treasure members are working on the final touches for the oft-delayed Gradius V -- for Konami. Treasure is the closed circle!

Before their make-up and before their divorce, there was the original Gradius: one of the definitive horizontal shooters (next to R-Type, of course). The NES version was my first and only contact with the game; I sucked at it. Sure, you can't expect the universe to be saved by a seven year old, but that doesn't stop it from being frustrating. And oh how frustrating it was.

At that age, I managed to get past the third stage (those cursed Moai heads!) a handful of times. The fourth stage was as far as I'd ever manage to get. Normally, this wouldn't have been such a big deal where it not for the fact that my mother -- yes, my mother -- could play Gradius and progress a hell of a lot farther than I ever could. My budding gamer pride was humbled.

Like for every seven year old, my attention was soon focused elsewhere. I moved on.

Years later, during the mid-life of the SNES, I grew strangely nostalgic. I dug out the old, dusty Nintendo. Grabbed a few carts. Plugged in Gradius, jiggled the cartridge around a bit, got it working, and started blasting away. On that day, I made it past the fourth stage, the fifth stage, and every other stage. I was in the zone. The game was finally conquered! I felt relieved. I felt vindicated. I felt disappointed.

The reward was anti-climactic (a norm for the NES), general 8-bit "Congratulations". Then I was thrown into another loop of the game. That was enough for me, I had already accomplished what I set out to achieve. I shut the NES down, took out the cart and never played it again. Never had the chance to. Months later, I sold my NES and all my games (stupid STUPID move! I so regret it. It's why I never sell my games anymore.)

So I wait for Gradius V, hoping that it will be the reward that I never did get.

March 22, 2004. Gaming.

Comments (4)

Interesting. Shmups are one of those genres where players have pretty much learned, with time and experience, not to expect any sort of big reward upon clearing the last stage. You just play them because playing them is a fun and skillful activity. I dunno if I've ever seen a shmup where the idea was simply to "complete" it, though that is undoubtedly the biggest milestone of progress / achievement. It's generally all about the mastery.

On another note, viva Treasure. They are on my list of all-time heroes of pure game design.

March 23, 2004 08:16 AM. Posted by: JP.

Well, at that time, I did not know it. But, either way, I'd rather be "done and complete" than "done, but thrown into a perpetual loop". Game looping is one old school mechanic that I'm glad to see die*. (I believe Ghosts and Goblins did this too? As if it wasn't hard enough to beat once, you had to do it TWICE!)

* Ok, so some of the lesser known Japanese arcade shmups still do this, but those are rare.

But yeah, the goal of a shmup isn't to complete, but to master. Mastery generally implies the max score. If you make a shmup perpetually loop, then the max score essentially becomes infinite (well, within the score counters limits). That gets long. That gets boring. At that point, max scores aren't a measure of skill as much as a measure of patience.

March 23, 2004 11:20 AM. Posted by: nowak.

Good point. Even a game you want to play forever should have discernable sessions... both for skill measurement and sanity purposes :)

March 23, 2004 04:26 PM. Posted by: JP.

Well, gradius V is awesome. No doubt about that. Your prayers have not been answered, though: the game does loop. But I urge you to keep playing when it does, as there are some surprises lurking around the corner. (esp. the bosses, they're so cool).

July 28, 2004 03:08 PM. Posted by: Adam.

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