Individual Entry
The People Before Me
Certain revelations have come to light regarding my apartment's previous tenants. The clues were there all along -- the weird deformation on the door, the filthy, filthy windows when I moved in, the mail from Berkeley -- they just weren't deciphered.
Today, as I met my neighbour for the first time (after living here for five months) the truth came out. My apartment was the target of a raid. Apparently, the previous tenants were growing a lot of weed here. Enough to warrant a raid. If I had known that there was a puzzle to solve here, I'd have been on it. You know, all gamer-like. But I was oblivious to the clues.
There's some sort of game metaphor there, but I'm not keen enough to realize that either. Perhaps a game design principle. If you're going to have a puzzle/riddle, make it obvious enough so that the player knows that there is a puzzle to solve. Otherwise, they might go months without even realizing your genius. That would be a shame.
As an addendum, some dude got stabbed right outside of my building on Saturday. This is a nice area.
February 28, 2005. General.Comments (4)
Thank you for bring back memories of "Legend of Kyrandia". And by memories, I mean frustrations.
March 1, 2005 02:00 PM. Posted by: nowak.ooOOoo - a -raid-! you've come a long way from Mississauga, baby! altho... we had a raid** on the romanian family next door - they've sold their house since. I wonder if that's where the interesting foliage in the backyard came from? ;)
(** read: lots of cops cars on silent lights-only mode so they don't disturb the senior citizens)
lol! I remember Legend of Kyrandia. I still have it even though my computer refuses to run it. The only part I recall really pissing me off was when you had to put the gems in the dish/altar in the correct order or they'd be vaporized. I don't think I ever got passed it. I told my mom about it and she did it for me (keep in mind I was a wee little kid back then ^_^)
March 3, 2005 01:21 PM. Posted by: Jenn.
It would seem, then, that you are living in a Sierra adventure game.
There was an item you should have acquired when you were 15, and you won't be able to complete a puzzle three years from now without it. Hope you saved before then.
OBSCURITY = CHALLENGE = FUN = GOOD DESIGN!!
March 1, 2005 10:05 AM. Posted by: JP.